GTD is a very efficient computer tool for:
The program's kernel is based on Geometrical Optics (GO), Physical Optics (PO) and Uniform Theory of Diffraction. A combination of the Angular Z-Buffer (AZB), the Volumetric Space Partitioning (SVP) and the A* heuristic algorithm is applied for the ray-racing acceleration.
Also, provides functionalities to dynamic and parametric simulations.
GTD can import geometries from many CAD tools such as: AutoCAD, Rhino, etc.
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